
DirectX Tutorial - Online Tutorials Library
Microsoft DirectX is considered as a collection of application programming interfaces (APIs) for managing tasks related to multimedia, especially with respect to game programming and video which …
The initialization process of Direct3D needs to be familiar with some basic Direct3D types and graphics concepts. In this chapter, we will focus on necessary steps to initialize Direct3D.
DirectX - Quick Guide - Online Tutorials Library
To create a DirectX non-desktop application, a special type of project called a DirectX App is used. This step involves opening a Visual Studio 2013, select File → New Project and select as DirectX App …
DirectX - Overview - Online Tutorials Library
Microsoft DirectX graphics include a set of APIs that help a user to create games and high-performance multimedia applications. The graphics of DirectX include support for high-performance 2D and 3D …
DirectX - Creating App - Online Tutorials Library
Following steps should be followed for creating an app in DirectX − Here we will start by constructing a DirectX project with a walk through of the basic steps to get a working application.
DirectX - First Shader - Online Tutorials Library
DirectX supports shaders and its implementation since version 8.0. The first support started with Vertex and Pixel Shaders written in Assembler language. In DirectX 9, High Level Shader Language (HLSL) …
DirectX - First HLSL - Online Tutorials Library
There are detailed discussions of HLSL syntax throughout this tutorial. The pixel shader examines each rasterized pixel figure mentioned below, applies the shader algorithm, and gives output the final color …
DirectX - Compute Shaders - Online Tutorials Library
A compute shader on Direct3D 11 is termed as DirectCompute 5.0. When user uses a DirectCompute interface with cs_5_0 profiles, following points should be kept in mind −
DirectX Tutorial in PDF - Online Tutorials Library
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DirectX - Geometry Shaders - Online Tutorials Library
The geometry-shader (GS) stage completely runs application-specified shader code with vertices taken as an input to create the ability to generate vertices which is mentioned as output. The Geometry …